WizCARDS v0.2.0
Hi, again!
I'm having a lot of fun making WizCards and this next update is making it feel more like an actual game to me. No one has beaten the old version yet so I worked on the difficulty scaling and variety to hopefully push more people to do it. For the next major release, I want to add more varied gameplay by introducing a new feature... BOSSES! Furthermore, I would like to also add an actual ending that isn't just a wall of text, as well as some more context to the beginning of the game. I listed the changes for the current version below.
Updates v0.2.0- Over the Air
This update alters the game significantly by changing the level scaling, changing how items are chosen in updates, and adding a variety of QoL changes like an updated tooltip window. Furthermore, a small number of new items have been added to allow for more varied gameplay (4 cards and 5 new relics).
- New difficulty scaling
- The game now scales difficulty more linearly and limits the difficulty for each level
- New Element- Air
- The air element allows for defense by pushing units around
- Air combines with Fire, Water, and Earth to launch small debris at enemies
- 4 New Cards
- Stream Push[Epic][Water] Summon a stream to push away units.
- Gust Tap [Common][Air] Tapping pushes units for a short time
- Quake Touch[Epic][Earth]Tapping releases a small quake for a short time
- Air Shield [Rare][Air] Creates a protective shield of air around your home for a while
- 5 New Relics
- Vladius[Legendary] Summon the immortal Bat Lord
- Clear Soul[Epic] Increase tap damage when cards aren't used
- Boxing Glove[Common] Increases tap damage
- Glove of Waves[Legendary] There is power in patience.
- Finger of the Dealer[Epic] The Dealer's finger appears in packs
- Items and relics now have rarities. More rare items are generally more powerful but appear less often
- Common- Weight = 10
- Rare- Weight = 5
- Epic- Weight = 3
- Legendary- Weight = 1
- Quickplay now automatically plays targeted cards near the cursor.
- Units collide with each other to prevent stacking.
- New Unit- Knights:
- Knights have armor that defends them against the first few instances of damage that they take.
- New Enemy- Elves:
- Elves are fast and attack from a range
- Angels reworked: Ghosts
- Ghosts will revive as the last killed unit type and increase their base stats significantly.
- If the last unit killed was a ghost their true form reveals itself.
- Ghosts will revive as the last killed unit type and increase their base stats significantly.
- [Enemy]Wizard: Reworked
- Wizards no longer summon card enemies to attack you
- Wizards begin to cast a spell and can be interrupted before their attack is completed.
- Health reduced: 6 -> 5
- [Card]Graveyard: Reworked:
- Kills increased: 3 -> 10
- Exhausts itself (removes from the deck) after use
- [Card]Bear Attack: Nerfed
- Health reduced: 8 > 7
- [Card]Chain Lightning: Buffed
- Search radius increased: 50 > 80
- Overhauled the tooltip system to give you more information about items.
- Press shift or go into settings to enable more details
- Bug fixes...
Thanks for reading!
Files
Get The Wicked WizCards
The Wicked WizCards
A spellbook falls at your feet, use its cards to rule the world!
More posts
- WizCARDS v0.4.H- Hallowed HunterOct 31, 2023
- WizCARDS v0.3.0Aug 09, 2023
- WizCARDS Demo ReleaseJul 28, 2023
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